The National Videogame Archive was launched in September 2008 at the GameCity 3 festival. It’s a project that was instigated by James Newman, Tom Wooley (of the National Media Museum) and myself – and institutionally represents a new partnership between Nottingham Trent University and the National Media Museum.
“The Archive is working to preserve, analyse and display the products of the global videogame industry by placing games in their historical, social, political and cultural contexts. This means treating videogames as more than inert, digital code: at the heart of the National Videogames Archive is the determination to document the full life of games, from protoypes and early sketches, through box-art, advertising and media coverage, to mods, fanart and community activities.
At present, the Archive’s activities are focused on determining the range of materials it will seek to preserve, and on exploring and devising innovative and engaging ways to exhibit and analyse videogames for a wide-ranging audience. Our intention is to encourage a debate about what games are, what they mean to the people who play them, and what elements of them should be preserved.”