GameCity is the annual videogame festival which I direct in Nottingham, UK.
It came about through a series of strange alignments, none of which I examine too closely. The basic idea was suggested by the NTI*((The dubiously named Non-trivial Interaction weekend was held in July 2005 and featured a collection of speakers talking about games at the National Film Theatre. Alice talked about it here) project from 2005, and frustration with the problems that videogame events seemed to be overlooking.
This isn’t to suggest for a second that we’ve neccessarily solved any of them, but we are actively engaged in trying.
Mostly, the event is concerned with one question in particular - what should a videogame festival be?