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	<title>re: iain simons</title>
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	<link>http://iainsimons.com</link>
	<description>v 5.1, &#039;collie-cross&#039;</description>
	<lastBuildDate>Wed, 04 Apr 2012 10:13:51 +0000</lastBuildDate>
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		<title>*that* time again</title>
		<link>http://iainsimons.com/2012/04/that-time-again/</link>
		<comments>http://iainsimons.com/2012/04/that-time-again/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 10:13:46 +0000</pubDate>
		<dc:creator>iain</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[GameCity]]></category>
		<category><![CDATA[gc7]]></category>

		<guid isPermaLink="false">http://iainsimons.com/?p=900</guid>
		<description><![CDATA[My working life at is regularly punctuated by 100 minute trips up and down the Midland Mainline service to St Pancras and dashing across London taking meetings about a number of forthcoming projects. There&#8217;s a crazy amount of plates spinning at the moment, but the most immediate upcoming event is the launch of this years&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p>My working life at is regularly punctuated by 100 minute trips up and down the Midland Mainline service to St Pancras and dashing across London taking meetings about a number of forthcoming projects. There&#8217;s a crazy amount of plates spinning at the moment, but the most immediate upcoming event is the <a href="http://gamecity.org/news/gamecity-2012-festival-launch-event">launch</a> of this years&#8217; festival event. We&#8217;re doing it a little differently this year, both in terms of the launch and the event itself and we&#8217;d love it if you can come along to the evening event.</p>
<p>On the evening of May 2nd we&#8217;re staging an extra-special GameCityNights gig looking back over the career of Ian Livingstone with the man himself in attendance. I&#8217;ve interviewed Ian a number of times over the last few years for a few different projects and he&#8217;s always an entertaining, candid interviewee &#8211; I think this is going to be a fun and interesting night. Hope you can make it!</p>
<p> </p>
<p> </p>
<p> </p>
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		<title>Zines &amp; teams</title>
		<link>http://iainsimons.com/2012/03/zines-teams/</link>
		<comments>http://iainsimons.com/2012/03/zines-teams/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 13:46:51 +0000</pubDate>
		<dc:creator>iain</dc:creator>
				<category><![CDATA[GameCity]]></category>
		<category><![CDATA[notes]]></category>

		<guid isPermaLink="false">http://iainsimons.com/?p=895</guid>
		<description><![CDATA[A new post up over at (Game)CityHall, looking back over the process of creating the Zelda Zine @ GameCity 6 &#8211; and more specifically some of the process &#38; management that surrounded it. I&#8217;m growing increasingly interested in documenting the ways in which small teams like ours function (and don&#8217;t) and in particular how we [...]]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://cityhall.gamecity.org/2012/03/12/zines-and-teams/">new post up over at (Game)CityHall</a>, looking back over the process of creating the Zelda Zine @ GameCity 6 &#8211; and more specifically some of the process &amp; management that surrounded it.</p>
<p>I&#8217;m growing increasingly interested in documenting the ways in which small teams like ours function (and don&#8217;t) and in particular how we intersect with corporates in the process.</p>
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		<title>…are made by people</title>
		<link>http://iainsimons.com/2012/03/are-made-by-people/</link>
		<comments>http://iainsimons.com/2012/03/are-made-by-people/#comments</comments>
		<pubDate>Sun, 04 Mar 2012 17:07:26 +0000</pubDate>
		<dc:creator>iain</dc:creator>
				<category><![CDATA[GameCity]]></category>

		<guid isPermaLink="false">http://iainsimons.com/?p=892</guid>
		<description><![CDATA[A lot of this was talked about in the 2010 Vision Statement (that never was…) but not written up, and whilst it&#8217;s a little old hat &#8211; I wanted to capture some parts of it over at Cityhall. The best part is in the comments where someone I used to read when I was fifteen [...]]]></description>
			<content:encoded><![CDATA[<p>A lot of this was talked about in the 2010 Vision Statement (that never was…) but not written up, and whilst it&#8217;s a little old hat &#8211; I wanted to capture some parts of it over at <a href="http://cityhall.gamecity.org/2012/03/01/human-interest/">Cityhall</a>. The best part is in the comments where someone I used to read when I was fifteen weighs in. We really should try and get that ZZap! project moving again this year&#8230;</p>
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		<title>Horace &amp; Bit of Alright</title>
		<link>http://iainsimons.com/2012/02/horace-bit-of-alright/</link>
		<comments>http://iainsimons.com/2012/02/horace-bit-of-alright/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 17:37:56 +0000</pubDate>
		<dc:creator>iain</dc:creator>
				<category><![CDATA[notes]]></category>

		<guid isPermaLink="false">http://iainsimons.com/?p=886</guid>
		<description><![CDATA[A quick write-up of our history with Horace over at CityHall this week, pending us ramping up our enquiries as to the whereabouts of one Walter Tang. Following the launch of the Nottingham City Economic growth plan (?!) I dashed down to a freezing Battersea Arts Centre to talk with Dr Jimmy at the brilliant David [...]]]></description>
			<content:encoded><![CDATA[<p>A quick write-up of <a href="http://cityhall.gamecity.org/2012/01/31/horace/">our history with Horace</a> over at CityHall this week, pending us ramping up our enquiries as to the whereabouts of one Walter Tang.</p>
<p>Following the launch of the Nottingham City Economic growth plan (?!) I dashed down to a <strong>freezing </strong>Battersea Arts Centre to talk with Dr Jimmy at the brilliant David Hayward&#8217;s &#8216;<a href="http://bit-of-alright.com/">Bit of Alright</a>&#8216; event. A bit of a tricky gig from a talking-on-a-stage point of view, but a really nice atmosphere throughout the building (did I mention it was cold?).</p>
<p>&nbsp;</p>
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		<title>GCN S03E01 / thinking about girls at GameCityHall</title>
		<link>http://iainsimons.com/2012/01/gcn-s03e01-thinking-about-girls-at-gamecityhall/</link>
		<comments>http://iainsimons.com/2012/01/gcn-s03e01-thinking-about-girls-at-gamecityhall/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 10:26:53 +0000</pubDate>
		<dc:creator>iain</dc:creator>
				<category><![CDATA[notes]]></category>
		<category><![CDATA[gamecityhall]]></category>
		<category><![CDATA[gamecitynights]]></category>

		<guid isPermaLink="false">http://iainsimons.com/?p=882</guid>
		<description><![CDATA[We&#8217;re all very excited about the next season of GameCityNights kicking off next Thursday night. We&#8217;ve started to make some developments to the evening which we&#8217;re starting to try out in Episode 1. Personally, I&#8217;m most excited about the presence of Owain Davies as the house band and the arrival of an as-yet unannounced and [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re all very excited about the next season of GameCityNights kicking off next Thursday night. We&#8217;ve started to make some developments to the evening which we&#8217;re starting to try out in Episode 1. Personally, I&#8217;m most excited about the presence of Owain Davies as the house band and the arrival of an as-yet unannounced and un-tested new feature. I know! Exciting!</p>
<p><a href="http://nights.gamecity.org/news/season-3-starts-here">All of the details are here</a> &#8211; hope you can make it!</p>
<p> </p>
<p>Also this week :</p>
<p>&#8220;We hadn’t considered that the devs <em style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; vertical-align: baseline; font-style: italic; color: #777777; font-family: Georgia, 'Bitstream Charter', serif; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">themselves</em> might sometimes be a barrier.&#8221;</p>
<p>Stuff on <a href="http://cityhall.gamecity.org/2012/01/19/stuff-about-mediation/">mediation over at (Game)CityHall</a></p>
<p> </p>
<p> </p>
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		<title>GameCityNights : Season 3</title>
		<link>http://iainsimons.com/2012/01/gamecitynights-season-3/</link>
		<comments>http://iainsimons.com/2012/01/gamecitynights-season-3/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 20:20:03 +0000</pubDate>
		<dc:creator>iain</dc:creator>
				<category><![CDATA[GameCity]]></category>
		<category><![CDATA[gamecitynights]]></category>

		<guid isPermaLink="false">http://iainsimons.com/?p=880</guid>
		<description><![CDATA[Lots happening next week at the Season Three kick-off for GameCityNights. The release goes out in the morning, but I&#8217;m sure Chris wouldn&#8217;t mind me telling you that there are a lot of new regular features (house-band! Finally!), a brilliant headliner and we&#8217;re announcing three new projects that we&#8217;ve been working on for a long time&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>Lots happening next week at the Season Three kick-off for <a href="http://nights.gamecity.org">GameCityNights</a>. The release goes out in the morning, but I&#8217;m sure Chris wouldn&#8217;t mind me telling you that there are a lot of new regular features (house-band! Finally!), a brilliant headliner and we&#8217;re announcing three new projects that we&#8217;ve been working on for a long time&#8230;</p>
<p>It&#8217;s a little disorientating, but nonetheless exhilarating to be hitting the ground like this so early in the year. If you&#8217;re not familiar with what the &#8216;nights shows are, I&#8217;ve just written a small intro up at <a href="http://cityhall.gamecity.org">CityHall</a>.</p>
<p>Hope to see you there…!</p>
<p> </p>
<p> </p>
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		<title>shadowboxing @ Animate</title>
		<link>http://iainsimons.com/2011/12/shadowboxing-animate/</link>
		<comments>http://iainsimons.com/2011/12/shadowboxing-animate/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 22:18:42 +0000</pubDate>
		<dc:creator>iain</dc:creator>
				<category><![CDATA[notes]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://iainsimons.com/?p=878</guid>
		<description><![CDATA[A short piece over at Animate Projects to accompany the exhibition shown at the festival earlier this year. &#8216;The Hidden Art of Shadowboxing&#8217; Finally, a more public context to celebrate the opening sequence of &#8216;Fate of Atlantis&#8217;, it feels like the year has closed very nicely, indeed.. ;)]]></description>
			<content:encoded><![CDATA[<p>A short piece over at Animate Projects to accompany the <a href="http://animateprojects.org/films/by_project/exhibition_space/art_of_gaming">exhibition</a> shown at the festival earlier this year.</p>
<p><a href="http://animateprojects.org/writing/essays/i_simons">&#8216;The Hidden Art of Shadowboxing&#8217;</a></p>
<p>Finally, a more public context to celebrate the opening sequence of &#8216;Fate of Atlantis&#8217;, it feels like the year has closed very nicely, indeed.. ;)</p>
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		<title>Hello (game)CityHall&#8230;</title>
		<link>http://iainsimons.com/2011/11/hello-gamecityhall/</link>
		<comments>http://iainsimons.com/2011/11/hello-gamecityhall/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 19:08:06 +0000</pubDate>
		<dc:creator>iain</dc:creator>
				<category><![CDATA[GameCity]]></category>
		<category><![CDATA[notes]]></category>

		<guid isPermaLink="false">http://iainsimons.com/?p=875</guid>
		<description><![CDATA[We&#8217;ve been toying with the idea for a while of creating a process / research blog for the GameCity project for a while now, and finally we&#8217;re having a crack at it. The lovely team at GCHQ are ticking the main sites over very nicely now, so there&#8217;s actually very little writing input I have [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve been toying with the idea for a while of creating a process / research blog for the GameCity project for a while now, and finally we&#8217;re having a crack at it.</p>
<p>The lovely team at GCHQ are ticking the main sites over very nicely now, so there&#8217;s actually very little writing input I have into the day-to-day operation. Honestly, the parts that I&#8217;m most interested in increasingly are the festival and activities themselves. In particular, how and why they&#8217;re done, how the videogame industry does / doesn&#8217;t play well with other parts of culture and public life &#8211; some of the internal motivators for the whole project and how it develops. We talk a lot about what we&#8217;re doing, and in particular what we&#8217;re about to do &#8211; but not a lot about the broader context of it.</p>
<p>So, the CityHall blog is an attempt to capture something of the process of developing the GameCity project to allow us to better evaluate it, understand the landscape in which it operates and to help me remember the things that actually happen before they disappear into the haze of approaching middle-age. It&#8217;d be really lovely if it also becomes a place for conversation, an extension of the user-group events we used to run, so we can really get to grips with what people might want this thing to become.</p>
<p>Anyway, here it is. Places, software, culture, videogames, culture, ideas, successes, failures and GameCity &#8211; all playing out at <a href="http://cityhall.gamecity.org">(Game)CityHall</a>.</p>
<p>Hope you enjoy it.</p>
<p> </p>
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		<title>Things people said about GameCity 6</title>
		<link>http://iainsimons.com/2011/11/things-people-said-about-gamecity-6/</link>
		<comments>http://iainsimons.com/2011/11/things-people-said-about-gamecity-6/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 20:16:29 +0000</pubDate>
		<dc:creator>iain</dc:creator>
				<category><![CDATA[GameCity]]></category>
		<category><![CDATA[notes]]></category>
		<category><![CDATA[gc6 press]]></category>

		<guid isPermaLink="false">http://iainsimons.com/?p=869</guid>
		<description><![CDATA[I always forget to do this and end up with either a clutter of pinboard links, browser bookmarks or a .xls from Chris with *everything* in it&#8230; Mostly this year, people have been amazingly kind and the response to the prize has been nothing short of astonishing. We&#8217;re a very lucky festival&#8230; &#160; Six. Media [...]]]></description>
			<content:encoded><![CDATA[<p>I always forget to do this and end up with either a clutter of pinboard links, browser bookmarks or a .xls from Chris with *everything* in it&#8230;</p>
<p>Mostly this year, people have been amazingly kind and the response to the prize has been nothing short of astonishing. We&#8217;re a very lucky festival&#8230;</p>
<p>&nbsp;</p>
<p><strong>Six.</strong></p>
<p>Media Responses:</p>
<p><a href="http://uk.ign.com/videos/2011/11/02/the-worlds-biggest-zelda-fanfest">IGN : Zelda Fanfest</a></p>
<p>Keza Macdonald with some terrifying footage</p>
<p><a href="http://www.gamasutra.com/view/news/38293/GameCity_2011_Video_Games_Step_Deeper_Into_The_Cultural_Consciousness.php">GamaSutra : Videogames step deeper into the Cultural Conciousness</a></p>
<blockquote><p>&#8220;By straddling the blockbuster and indie divide, shifting focus away from mere product onto the process and wider meaning of games, GameCity shines a light on an aspect of video games often missed by so many other specialist game shows. To see the festival act as a catalyst in propelling the gaming medium forward in cultural terms is both fitting and testament to the firm, clear vision of the organizers that has weathered the storm of changing fashions around it.&#8221;</p></blockquote>
<p><a href="http://www.guardian.co.uk/technology/gamesblog/2011/nov/01/gamecity-highlights">Guardian : Six Highlights of GameCity</a></p>
<blockquote><p>&#8220;Surprising, transfixing, inclusive, joyful… I always run out of superlatives on the subject of <a style="border-collapse: collapse; color: #005689; text-decoration: none; background-repeat: no-repeat no-repeat; padding: 0px; margin: 0px;" href="http://gamecity.org/">GameCity</a>, the Nottingham-based <a style="border-collapse: collapse; color: #005689; text-decoration: none; background-repeat: no-repeat no-repeat; padding: 0px; margin: 0px;" title="More from guardian.co.uk on Games" href="http://www.guardian.co.uk/technology/games">games</a> festival that closed on Saturday.&#8221;</p></blockquote>
<p><a href="http://kotaku.com/5855135/fans-build-an-amazing-zelda-magazine/gallery/1">Kotaku : Fans build their own Zeldazine</a></p>
<p><a href="http://sega-addicts.murnaumusic.com/?p=22227">SegaAddicts @ GameCIty 6</a></p>
<blockquote><p>&#8220;When I arrived in the frankly lovely town of Nottingham, it was hard to get a grip on the festival as a whole. I had looked at the programme list and was honestly shocked by the amount of interesting stuff you could go see for free.&#8221;</p></blockquote>
<p><a href="http://www.made2game.com/articles/Features/GameCity/26269/There-was-more-to-GameCity-than-Minecraft-winning-the-Prize/#.TrJ5TdfVrqE.twitter">Made  2 Game : More to GameCity than the GameCity Prize</a></p>
<blockquote><p>&#8220;If the Prize comes to define GameCity it could lose that identity – and become defined by it, as, say, Sundance has started to be defined by what wins its awards.&#8221;</p></blockquote>
<p><a href="http://www.eurogamer.net/videos/the-egtv-show-what-is-gamecity">Eurogamer TV : What is GameCity?</a></p>
<p><a href="http://addictoffiction.com/gamecity-6-coverage">Addict of Fiction</a></p>
<blockquote><p>&#8220;Gamecity has been around for 6 years now, and yet they still seem to miss either accidentally or purposely what the majority of gamers want,&#8221;</p></blockquote>
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		<title>New Narratives Published</title>
		<link>http://iainsimons.com/2011/11/new-narratives-published/</link>
		<comments>http://iainsimons.com/2011/11/new-narratives-published/#comments</comments>
		<pubDate>Sat, 05 Nov 2011 12:57:50 +0000</pubDate>
		<dc:creator>iain</dc:creator>
				<category><![CDATA[notes]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://iainsimons.com/?p=863</guid>
		<description><![CDATA[James Newman and I contributed  a chapter to this new book from the University of Nebraska Press, New Narratives : Stories and Storytelling in the Digital Age. Our chapter is wholly concerned with the intertextuality of the LEGO Star Wars universe, looking at the narrative relationship between film, game and other media as experienced by [...]]]></description>
			<content:encoded><![CDATA[<p>James Newman and I contributed  a chapter to this new book from the University of Nebraska Press, <a href="http://www.nebraskapress.unl.edu/product/New-Narratives,674898.aspx">New Narratives : Stories and Storytelling in the Digital Age</a>. Our chapter is wholly concerned with the intertextuality of the LEGO Star Wars universe, looking at the narrative relationship between film, game and other media as experienced by a Father and his young son. Who *could* that be?</p>
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