Archive for category save the videogame'

Eurogamer : The Keepers of all Games

Simon Parkin has posted an extensive write-up / interview of the ‘all things must pass’ gig Jimmy and I did at the National Archives recently. Following the comment thread responses is illuminating, highlighting the emotional weight that this subject holds for (some) people and the nuance we need to express rather better than we are [...]

April!

The coming weeks are quite busy with speaking gigs – it’d be great if you can make it along to one / some / all…   March 27th Jakub Dvorsky @ GameCityNights Jakub (Samarost / Machinarium/ Kooky) Dvorsky is one the most humble and generous speakers we’ve ever had to the festival, so it’s great [...]

Saving Videogames in Brum

Last Wednesday evening Dr Jimmy and I spent an evening Saving more videogames in the company of the lovely Game Central folk from ScreenWM and a modest – but high quality crowd of participants. These kind of gigs are the kind of thing I enjoy very much (it was indeed, at a similar event that [...]

Digital Treasures in W.Brom

Last week, Jimmy and I went to West Bromwich to attend a Digital Archiving conference organised by the lovely Screen WM people. Excellent event, with truly inspirational talks from Tony Ageh, the Home of Metal project and the National Fairground Archive. Perhaps most encouraging was the realisation that many of the activities we’re currently engaged [...]

BAFTA , Geeknight #2

Very much enjoyed my trip down to London-town last week, meeting with BAFTA and the lovely Mr Dave – before gatecrashing a London IGDA chapter and meeting splendid Siobhan and Andy – before finally being guided across town via the upstairs rooms of several bars en-route to Thoughtworks HQ for their Geeknight, at which I [...]

Kew

Last week, Dr Jimmy, Tom from the NMM and myself travelled down to Kew, having been invited to deliver a talk there about our work on the National Videogame Archive, which is one of the core projects we’re working on at present. The whole thing was organised by the brilliant people at the National Archives, [...]

GameCity Notes (to self)

Every year, I forget to make any note at all of the GameCity development process, then we get caught up in the mania of the show and all of the amazing things that happen simply fly by. I can’t remember anything anymore on account of my brain being sub-optimal, so this year I’m resolved to [...]