Archive for category GameCity'
My working life at is regularly punctuated by 100 minute trips up and down the Midland Mainline service to St Pancras and dashing across London taking meetings about a number of forthcoming projects. There’s a crazy amount of plates spinning at the moment, but the most immediate upcoming event is the launch of this years’ [...]
Wednesday, 4. April 2012 | Comments Off
Tags: gc7
A new post up over at (Game)CityHall, looking back over the process of creating the Zelda Zine @ GameCity 6 – and more specifically some of the process & management that surrounded it. I’m growing increasingly interested in documenting the ways in which small teams like ours function (and don’t) and in particular how we [...]
Monday, 12. March 2012 | Comments Off
A lot of this was talked about in the 2010 Vision Statement (that never was…) but not written up, and whilst it’s a little old hat – I wanted to capture some parts of it over at Cityhall. The best part is in the comments where someone I used to read when I was fifteen [...]
Sunday, 4. March 2012 | Comments Off
Lots happening next week at the Season Three kick-off for GameCityNights. The release goes out in the morning, but I’m sure Chris wouldn’t mind me telling you that there are a lot of new regular features (house-band! Finally!), a brilliant headliner and we’re announcing three new projects that we’ve been working on for a long time… [...]
Monday, 16. January 2012 | Comments Off
Tags: gamecitynights
We’ve been toying with the idea for a while of creating a process / research blog for the GameCity project for a while now, and finally we’re having a crack at it. The lovely team at GCHQ are ticking the main sites over very nicely now, so there’s actually very little writing input I have [...]
Friday, 18. November 2011 | Comments Off
Tags: GameCity
I always forget to do this and end up with either a clutter of pinboard links, browser bookmarks or a .xls from Chris with *everything* in it… Mostly this year, people have been amazingly kind and the response to the prize has been nothing short of astonishing. We’re a very lucky festival… Six. Media [...]
Sunday, 6. November 2011 | Comments Off
Tags: gc6 press
The first of a torrent of wrap-up posts about the festival, lest I forget everything that happened. Here’s Jimmy and I on an ‘early’ morning podcast with the brilliant Keza and Stu from IGN. 22:44 minutes of barely keeping it together can be heard here
Thursday, 3. November 2011 | Comments Off
That nice bloke Andy Robertson has just published a group interview up on IGN about the absence of humanity in the public face of the games industry – something I’ve been banging on about for a while now. Indeed, if our work at GameCity is about anything, it’s about the fact that games are made [...]
Wednesday, 28. September 2011 | Comments Off
Last Thursday evening we launched the sixth GameCity festival, announcing a few special guests and generally moving into full-on production for the event. You can read more details at Eurogamer, The Independent and The Guardian. Things are feeling a lot more solid already this year. I think we might be getting close to what [...]
Saturday, 9. July 2011 | Comments Off
Off up to Newcastle next week to the brilliant Gamehorizon conference (at least, it was the last time I went which was a few years ago…) – looking forward to catching up with a few people. Back next Thursday then for another instalment of GameCityNights, which this month features the amazing Chris O’Shea who does [...]
Friday, 24. June 2011 | Comments Off