GameCity

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Found via a Google Alerts for gamecity.org links…

“…He also discusses how to achieve games and job content much edible to non-gamer audience…”

“…illustrator and smouldering events coordinator of Nottingham’s GameCity Fete..”

“…an collect of primal to actual gritty artifacts and record…”

“..In the instruction of conversation nearly the celebration, which grew out of and evolved from initially author unrhetorical alcohol- and curry-fueled get-togethers, Iain speaks passionately roughly varied subjects such as the personation of scheme advocates as apologists of the occupation, the deficiency of a earthborn play to the games business..”

Not sure what this is or how it got here, but I’m very pleased with how the Babelfish is working today.

JoCo vs the Undead

Upon clearing my N95 , I find an image of Coulton leading the GameCity zombie chorus. Moments later, I was counting Zombies with the Mayor and Sheriff.
jocozombiesbig

Undead Rise…

“Ironically the official number could have been even higher but the organisers actually ran out of wristbands to register everyone.”

Google alerts just popped up a nice link about the zombie part of the show, which is as amusing as it is alarming to see the photo’s back. Last week we also got the first look at a rough-cut of a promo, also featuring crane-footage of the zombie mass. My main irk at the moment is that there’s been little footage to surface so far of JoCo leading the zombie chorus, which for me remains one of the highlights of both GameCity 3 and my thirties. (That said, there has been *some*…)

Next week: we nail down more decisions about a potential next event, make boxee work on AppleTV, do more work on logic, rationalise back-ups & coss-mac syncing and spend more time in the shed.

Locked inside GameCity

Currently most of my waking hours are spent in the final stages of the GameCity festival preparations for this year and planning a number of follow-on events and projects.
Regular tech and game blogging is picking up pace over at CultureTech.

In other news, this November 21st I’m taking part in a London GeekNight, talking working environments - a lot of the material that was cut from Inside Game Design (and still, I think, a book in the waiting…)

Coulton @ GameCity

Jonathan Coulton, nerd-bard of Brooklyn is coming over to GameCity this year. Brilliant.

Things are moving astonishingly quickly this year, and whilst this particular event has been some time in the making - the issues surrounding it are rapidly clearing. We’ve been frantically tweeting and facebooking this the last hour or so since JoCo announced the gig on his blog - but the good news is that this isn’t even the whole story.

This year the run of games events in the last few weeks has pretty much prevented us from announcing any of our treasures, but we will be able to soon. Then you’ll be sorry.

Indiecade 2008

Margaret’s post just reminded me that I should mention this too. I’m also a juror for the 2008 indiecade festival, which came over to visit us at GameCity last year and will be returning this autumn. Indiecade 2008 is currently accepting submissions for the 2008 festival, but you need to hurry up - as the opportunity closes on April 11th.What excites me most about the indiecade project (other than the work featured in it) are the people running it. It’s so refreshing to see something of this nature being run wholly independently, and with a progressively diverse advisory board. They’re a little like GameCity, but with - y’know, governance and structure :)

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 The second sequel that is the next GameCity festival has started in churn into action. Things are already going splendidly, if a little frantically. Every year we attempt to get more organised and every year some new variable is thrown up to prevent us being *quite* as organised as we’d like to be. Anyway - some great attendees and events already lined up, we’re going to start talking about it to the public next week. In the meantime, the essential FaceBook groupand Twitter narrative can be subscribed to for the full GameCity 3 socially networked experience…

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