Archive for category GameCity'

*that* time again

My working life at is regularly punctuated by 100 minute trips up and down the Midland Mainline service to St Pancras and dashing across London taking meetings about a number of forthcoming projects. There’s a crazy amount of plates spinning at the moment, but the most immediate upcoming event is the launch of this years’ [...]

Zines & teams

A new post up over at (Game)CityHall, looking back over the process of creating the Zelda Zine @ GameCity 6 – and more specifically some of the process & management that surrounded it. I’m growing increasingly interested in documenting the ways in which small teams like ours function (and don’t) and in particular how we [...]

…are made by people

A lot of this was talked about in the 2010 Vision Statement (that never was…) but not written up, and whilst it’s a little old hat – I wanted to capture some parts of it over at Cityhall. The best part is in the comments where someone I used to read when I was fifteen [...]

GameCityNights : Season 3

Lots happening next week at the Season Three kick-off for GameCityNights. The release goes out in the morning, but I’m sure Chris wouldn’t mind me telling you that there are a lot of new regular features (house-band! Finally!), a brilliant headliner and we’re announcing three new projects that we’ve been working on for a long time… [...]

Hello (game)CityHall…

We’ve been toying with the idea for a while of creating a process / research blog for the GameCity project for a while now, and finally we’re having a crack at it. The lovely team at GCHQ are ticking the main sites over very nicely now, so there’s actually very little writing input I have [...]

Things people said about GameCity 6

I always forget to do this and end up with either a clutter of pinboard links, browser bookmarks or a .xls from Chris with *everything* in it… Mostly this year, people have been amazingly kind and the response to the prize has been nothing short of astonishing. We’re a very lucky festival…   Six. Media [...]

IGN Podcast from GC6

The first of a torrent of wrap-up posts about the festival, lest I forget everything that happened. Here’s Jimmy and I on an ‘early’ morning podcast with the brilliant Keza and Stu from IGN. 22:44 minutes of barely keeping it together can be heard here  

IGN : Has Gaming lost its Humanity?

That nice bloke Andy Robertson has just published a group interview up on IGN about the absence of humanity in the public face of the games industry – something I’ve been banging on about for a while now. Indeed, if our work at GameCity is about anything, it’s about the fact that games are made [...]

GameCity 6

Last Thursday evening we launched the sixth GameCity festival, announcing a  few special guests and generally moving into full-on production for the event. You can read more details at Eurogamer, The Independent and The Guardian.   Things are feeling a lot more solid already this year. I think we might be getting close to what [...]

GameCityNights S02E06

Off up to Newcastle next week to the brilliant Gamehorizon conference (at least, it was the last time I went which was a few years ago…) – looking forward to catching up with a few people. Back next Thursday then for another instalment of GameCityNights, which this month features the amazing Chris O’Shea who does [...]