Archive for September, 2011

IGN : Has Gaming lost its Humanity?

That nice bloke Andy Robertson has just published a group interview up on IGN about the absence of humanity in the public face of the games industry – something I’ve been banging on about for a while now. Indeed, if our work at GameCity is about anything, it’s about the fact that games are made [...]

With GameCity Prizes come great responsibilities

We announced our new project this week, which we’ve been working on for months. The GameCity Prize is something we’ve been considering for about three years now, but the time didn’t seem quite right. The festival wasn’t really established enough and we probably hadn’t done enough work in translating our motivations and values to the [...]