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	<title>iainsimons.com &#187; 2008 &#187; March</title>
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	<link>http://iainsimons.com</link>
	<description>v 5.0, 'collie-cross'</description>
	<pubDate>Mon, 05 Jan 2009 16:18:29 +0000</pubDate>
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		<title>Play Britannia - Draft Graft 1</title>
		<link>http://iainsimons.com/2008/03/play-britannia-draft-graft-1/</link>
		<comments>http://iainsimons.com/2008/03/play-britannia-draft-graft-1/#comments</comments>
		<pubDate>Tue, 25 Mar 2008 18:46:29 +0000</pubDate>
		<dc:creator>iain</dc:creator>
		
		<category><![CDATA[Play Britannia]]></category>

		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://iainsimons.com/?p=26</guid>
		<description><![CDATA[I&#8217;m currently crunching away on a new book, which aspires to be a (rather than &#8216;the&#8217;) history of the British videogame industry (incidentally - that cover is going to be changed&#8230;) As such, I&#8217;m finding myself drinking a variety of beverages with participants in this extraordinary story in an attempt to find some sort of consensus [...]]]></description>
			<content:encoded><![CDATA[<p class="rteleft">I&#8217;m currently crunching away on a <a href="http://www.amazon.co.uk/gp/redirect.html%3FASIN=1905005598%26tag=adriaantijsse-20%26lcode=xm2%26cID=2025%26ccmID=165953%26location=/o/ASIN/1905005598%253FSubscriptionId=0PZ7TM66EXQCXFVTMTR2">new book</a>, which aspires to be a (rather than &#8216;the&#8217;) history of the British videogame industry (incidentally - that cover is going to be changed&#8230;) As such, I&#8217;m finding myself drinking a variety of beverages with participants in this extraordinary story in an attempt to find some sort of consensus as to what *actually* happened.</p>
<p class="rteleft">Shortly after having spoken to two people about the same event however, it becomes rapidly apparent that the real core of this story is in the disparity between the recollections of the individuals involved. After starting with the best of intentions, it became clear that establishing a time-line of events that everyone could agree on was going to be impossible within my mortal life - luckily, it&#8217;s also not especially desirable. The book has been morphing in its aspirations, which at first felt like a dilution of what it was supposed to be, but rapidly became more interesting for it. Writing about nerd-culture, for a supposed audience as unforgiving as the nerd crowd are, the challenge has shifted to something altogether more interesting. Never intended to be a catalogue of release-dates, it seems to be coming to life now the focus has really shifted to the anecdotal experiences of these pasty-faced adventurers.</p>
<p class="rteleft">I thought it might be fun to give a brief run-down on some of these encounters on this site, to give a little colour to the meetings and (frankly) hopefully make you want to buy the book when it comes out. More of those soon&#8230;</p>
<p class="rteleft">Anyway - I&#8217;ve never been much of a blogger, but I thought it might be time to start doing so. Mainly because historically I&#8217;ve tended to be involved in interesting projects which have disappeared with little record of what they were or how they happened. I&#8217;ve always been at least slightly envious of folks like<a href="http://www.kierongillen.com/">Kieron</a> and his ability to keep his end up so well - so I&#8217;m kind of thinking it&#8217;s time for me to do this properly.</p>
<p class="rteleft">This is really for my benefit rather than yours, although if you enjoy it at all - then I&#8217;m delighted.</p>
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		<title>Brilliant Romp&#8230;</title>
		<link>http://iainsimons.com/2008/03/brilliant-romp/</link>
		<comments>http://iainsimons.com/2008/03/brilliant-romp/#comments</comments>
		<pubDate>Tue, 25 Mar 2008 18:45:41 +0000</pubDate>
		<dc:creator>iain</dc:creator>
		
		<category><![CDATA[Inside Game Design]]></category>

		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://iainsimons.com/?p=24</guid>
		<description><![CDATA[I hadn&#8217;t even seen this one. My new best friend Matt Vella gives Inside Game Design four and a half-stars worth of review on the BusinessWeek site.
So says handsome, critically-sound Matt:&#8220;The Good: Useful and informative for insiders and casual readers alike. The Bad: Almost none; could use a little more analysis here and there. The Bottom Line: A brilliant romp through [...]]]></description>
			<content:encoded><![CDATA[<p>I hadn&#8217;t even seen this one. My new best friend Matt Vella gives Inside Game Design four and a half-stars worth of <a href="http://www.businessweek.com/innovate/gamesinc/archives/2008/01/books_inside_ga.html">review</a> on the BusinessWeek site.<br />
So says handsome, critically-sound Matt:<strong>&#8220;The Good:</strong> Useful and informative for insiders and casual readers alike. <strong>The Bad:</strong> Almost none; could use a little more analysis here and there. <strong>The Bottom Line</strong>: A brilliant romp through some of the industry’s most innovative shops. &#8221;</p>
<p>Blimey.<br />
Charismatic, confident Matt has just introduced a new area on the BusinessWeek site, the <a href="http://www.businessweek.com/innovate/bwarcade/">BusinessWeek Arcade</a> - which is a collection of free indie-games. Great to see these kinds of titles getting some exposure on a site like this. Matt is brilliant. I just wish he&#8217;d spell my name right.</p>
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		<title>IDG @ Daily Yomiuri</title>
		<link>http://iainsimons.com/2008/03/idg-daily-yomiuri/</link>
		<comments>http://iainsimons.com/2008/03/idg-daily-yomiuri/#comments</comments>
		<pubDate>Sun, 23 Mar 2008 18:48:31 +0000</pubDate>
		<dc:creator>iain</dc:creator>
		
		<category><![CDATA[Inside Game Design]]></category>

		<guid isPermaLink="false">http://iainsimons.com/?p=28</guid>
		<description><![CDATA[A nice review at the Daily Yomiuri of Inside Game Design. After saying he likes the book, Christoph Mark goes on to accuse game designers of being, &#8220;&#8230; people with a social consciousness, solid work ethic and a desire to improve their products and life in general.&#8221;
]]></description>
			<content:encoded><![CDATA[<p>A nice <a href="http://www.yomiuri.co.jp/dy/features/arts/20080321TDY11001.htm">review</a> at the Daily Yomiuri of Inside Game Design. After saying he likes the book, Christoph Mark goes on to accuse game designers of being, &#8220;&#8230; people with a social consciousness, solid work ethic and a desire to improve their products and life in general.&#8221;</p>
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